Collegiate Esports Commissioner’s Cup Goes Global, Partners with India’s Asymmetrical Learning

Mumbai (Maharashtra) [India], October 16: India’s recently enacted Promotion and Regulation of Online Gaming Act, 2025 effective October 1, 2025, officially recognises esports as a legitimate, non-betting sport, creating a national framework that promotes educational, skill-based, and socially responsible gaming. In what could become the first major initiative under the new law, DPIIT registered and [...]

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PNN Verified Media or Organization • 16 Apr, 2026 Agency
Oct 17, 2025 • 6:30 PM  0
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Collegiate Esports Commissioner’s Cup Goes Global, Partners with India’s Asymmetrical Learning
“Collegiate Esports Commissioner’s Cup Goes Global, Partners with India’s Asymmetrical Learning”
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Read more on en.sangritimes.com
17 Oct 2025
https://en.sangritimes.com/spotlight/collegiate-esports-commissioners-cup-goes-global-partners-with-indias-asymmetrical-learning
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Collegiate Esports Commissioner’s Cup Goes Global, Partners with India’s Asymmetrical Learning
Collegiate Esports Commissioner’s Cup Goes Global, Partners with India’s Asymmetrical Learning

Mumbai (Maharashtra) [India], October 16: India’s recently enacted Promotion and Regulation of Online Gaming Act, 2025 effective October 1, 2025, officially recognises esports as a legitimate, non-betting sport, creating a national framework that promotes educational, skill-based, and socially responsible gaming. In what could become the first major initiative under the new law, DPIIT registered and IIM Bangalore NSRCEL incubated Asymmetrical Learning led by Siddharth Rahalkar, has partnered with the Collegiate Esports Commissioner’s Cup (CECC) to bring the U.S. collegiate esports phenomenon, May Madness, to India. The move directly supports the government’s vision of building a safe, structured, and globally integrated ecosystem for student gamers.

“The concern is not with esports, but with money-based gaming,” said S. Krishnan, Secretary, Ministry of Electronics and Information Technology (MeitY). “Esports represent skill, discipline, and digital learning – not gambling. Through the new law, our aim is to provide a clear national framework that supports legitimate, competitive gaming, encourages educational and social innovation, and helps India become a global leader in this emerging field.”

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