Assets worth ₹1,906 crore have been seized by the ED from the online gaming website called Gameskraft. The ED has said that the portal contributed in creating an environment that instilled gaming addiction among people, prompting people to place bets again and again.
The seized assets include bank deposits, fixed deposits, mutual funds, convertible notes, stocks, a farmhouse, and various houses and other commercial property. These assets are held in the name of the shareholders of Gameskraft Technologies Private Limited, their families, private family trusts, and associate companies.
The ED said that this action was conducted on July 22 under PMLA, based on the cases relating to RummyCulture, RummyPrime, Playship, and RummyTime apps.
According to the ED, Gameskraft and RummyTime Technologies had organized RMGs using the apps and had around 30 million players primarily from Telangana, Andhra Pradesh, and Tamil Nadu.
It is noteworthy that the central government had banned online money gaming in August 2025. The investigative agency stated that these companies generated revenue by charging a platform commission of 10 to 15 percent on the stake amounts deposited by players.
They utilized bots (automated programs and algorithms) that played against the players without the players' knowledge. Players were lured into playing continuously and increasing their deposits through bonuses, referral incentives, free tournament entries, and promotional rewards.
Assets worth ₹1,906 crore have been seized by the ED from the online gaming website called Gameskraft. The ED has said that the portal contributed in creating an environment that instilled gaming addiction among people, prompting people to place bets again and again.
The seized assets include bank deposits, fixed deposits, mutual funds, convertible notes, stocks, a farmhouse, and various houses and other commercial property. These assets are held in the name of the shareholders of Gameskraft Technologies Private Limited, their families, private family trusts, and associate companies.
The ED said that this action was conducted on July 22 under PMLA, based on the cases relating to RummyCulture, RummyPrime, Playship, and RummyTime apps.
According to the ED, Gameskraft and RummyTime Technologies had organized RMGs using the apps and had around 30 million players primarily from Telangana, Andhra Pradesh, and Tamil Nadu.
It is noteworthy that the central government had banned online money gaming in August 2025. The investigative agency stated that these companies generated revenue by charging a platform commission of 10 to 15 percent on the stake amounts deposited by players.
They utilized bots (automated programs and algorithms) that played against the players without the players' knowledge. Players were lured into playing continuously and increasing their deposits through bonuses, referral incentives, free tournament entries, and promotional rewards.